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Game Design advice from Monte Cook

by Curt on September 21st, 2009

While we here at the hub haven’t ever really been into Live Action Role Playing (LARP), we definitely recognize good game design advice when we see it! While quite basic, it IS good advice and sometimes a little re-iteration is helpful.

Not that what you add or have in your rule should make it hard to play, but that you provide a good spread of items/details. It’s advantageous to have choices for other ways to experience the game as this helps keep the player coming back. These choices could be created by having different race and class choices (if you really must use classes), the way different skill trees are made up, the various skills, spells, other character abilities, or really any spread of choices that would allow a player to play the game again, but have a different experience through that play.

Read the rest at RPGnet

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